
Someone in our Game Dev - AI group asked how to build a UI asset pipeline with AI. Here is the full answer: one small game, from the first reference to cut, engine-ready sprites, with every mistake the AI made on the way.
I gave three image models a coin, a crow and a game mock-up, and measured everything. 153 generations later, one rule explains every result - and it changed how I think about making game art with AI.