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Ivan's Q&A Meetup — Recap
Ask Ivan Anything
Thanks to everyone who joined! Watch the full recording below.
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Session Recording
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Q&A from the Session
Terminology
Key Takeaways
Unity has lots of binary formats and asset ID systems. Is the engine getting friendlier for LLMs?
How does your MCP handle Unity needing to be focused for recompilation? Other MCPs failed because code changes didn't compile before the next step.
What are the most important tools to start with?
Can the AI take screenshots to verify its visual work?
Why use your MCP over Unity's own official MCP?
Is reflection slower than using Unity's direct API?
Which AI agent works best with your MCP right now?
Do we need a dedicated agent for 3D/game development specifically?
Why are skills flat instead of a tree structure?
How many sub-agents is the right balance for a project?
Any must-know pro tips for using Unity MCP efficiently?
Can you use MCP at runtime — like letting AI play your game?
Can I create my own MCP tools for my project?