Working document - pacing and content subject to minor adjustments

Unity Advanced Using AI

A 6-week advanced course — architecture, shaders, backend, and native plugins with AI

6 Weeks2 hrs / week12 hrs total2,500 ILSSmall groupUnity 6.3 LTS

This is not just a course - it's a cohort

💬WhatsApp group - real-time peer support and Q&A throughout the week
🎥Zoom recordings posted within 24 hours of every lesson
📝Weekly summaries, code snippets, and all tools mentioned
♾️Lifetime access to all materials and recordings

Course Logistics

Duration6 Weeks — one 2-hour session per week (12 hours total)
ScheduleMornings
Tuition2,500 ILS
Target PlatformUnity 6.3 LTS
Group SizeSmall group
PrerequisitesHigh level of Unity and C# required

Curriculum6 Weeks

Click a week to expand

Architect and design software using UMLs and specifications — focused on delegating programming to AI agents.

Topics Covered

  • Why architecture matters before writing a single line of code
  • Creating UML class diagrams and sequence diagrams to communicate intent to AI
  • Writing specs and briefs that AI agents can execute reliably
  • Designing system boundaries and interfaces for AI-friendly code generation
  • Evaluating and refactoring AI output to meet architectural standards

By the End of This Week

You can describe a full system on paper before writing code, and AI agents execute your spec reliably.

Tools

Claude, Cursor, Mermaid / Draw.io

Homework

Pick a game system (inventory, dialogue, save system). Produce a full UML + spec doc. Have an AI agent implement it from that doc alone.

What You'll Leave With

Architect complex systems on paper before touching code
Build performant, scalable UI with Unity UI Toolkit
Deploy cloud backends as a solo developer using AI
Use C# meta-programming and Source Generators in production
Write custom shaders and dispatch Compute Shaders from C#
Extend Unity with native iOS and Android plugins