A 6-week advanced course — architecture, shaders, backend, and native plugins with AI
| Duration | 6 Weeks — one 2-hour session per week (12 hours total) |
| Schedule | Mornings |
| Tuition | 2,500 ILS |
| Target Platform | Unity 6.3 LTS |
| Group Size | Small group |
| Prerequisites | High level of Unity and C# required |
Architect and design software using UMLs and specifications — focused on delegating programming to AI agents.
Topics Covered
By the End of This Week
You can describe a full system on paper before writing code, and AI agents execute your spec reliably.
Tools
Claude, Cursor, Mermaid / Draw.io
Homework
Pick a game system (inventory, dialogue, save system). Produce a full UML + spec doc. Have an AI agent implement it from that doc alone.