Working document - pacing and content subject to minor adjustments

Unity Advanced Using AI

A 6-week advanced course — architecture, shaders, backend, and native plugins with AI

6 Weeks2 hrs / week12 hrs total2,500 ILSSmall groupUnity 6.3 LTS

This is not just a course - it's a cohort

💬WhatsApp group - real-time peer support and Q&A throughout the week
🎥Zoom recordings posted within 24 hours of every lesson
📝Weekly summaries, code snippets, and all tools mentioned
♾️Lifetime access to all materials and recordings

Course Logistics

Duration6 Weeks — one 2-hour session per week (12 hours total)
ScheduleMornings
Tuition2,500 ILS
Target PlatformUnity 6.3 LTS
Group SizeSmall group
PrerequisitesHigh level of Unity and C# required

Curriculum — 6 Weeks

Click a week to expand

Architect and design software using UMLs and specifications — focused on delegating programming to AI agents.

Topics Covered

  • ›Why architecture matters before writing a single line of code
  • ›Creating UML class diagrams and sequence diagrams to communicate intent to AI
  • ›Writing specs and briefs that AI agents can execute reliably
  • ›Designing system boundaries and interfaces for AI-friendly code generation
  • ›Evaluating and refactoring AI output to meet architectural standards

By the End of This Week

You can describe a full system on paper before writing code, and AI agents execute your spec reliably.

Tools

Claude, Cursor, Mermaid / Draw.io

Homework

Pick a game system (inventory, dialogue, save system). Produce a full UML + spec doc. Have an AI agent implement it from that doc alone.

What You'll Leave With

✓Architect complex systems on paper before touching code
✓Build performant, scalable UI with Unity UI Toolkit
✓Deploy cloud backends as a solo developer using AI
✓Use C# meta-programming and Source Generators in production
✓Write custom shaders and dispatch Compute Shaders from C#
✓Extend Unity with native iOS and Android plugins