Working document - pacing and content subject to minor adjustments

Unity Beginners: Build Real Games from Scratch

A 12-week Unity course - build real games step by step, no prior experience needed

12 Weeks3 hrs / week36 hrs total4,990 ILSSmall groupUnity 6 LTS

This is not just a course - it's a cohort

πŸ’¬WhatsApp group - real-time peer support and Q&A throughout the week
πŸŽ₯Zoom recordings posted within 24 hours of every lesson
πŸ“Weekly summaries, code snippets, and all tools mentioned
♾️Lifetime access to all materials and recordings

Course Logistics

Start DateTBD
ScheduleTBD
Duration12 Weeks - one 3-hour session per week (36 hours total)
Tuition4,990 ILS
Target PlatformUnity 6 LTS
PrerequisitesNone - no prior experience required
Group SizeSmall group

Curriculum - 12 Weeks

Click a week to expand

Get Unity open, learn the editor layout, and feel the first win - pressing Play on your own scene.

Topics Covered

  • β€ΊUnity Hub vs. the Editor - why Hub is always the starting point
  • β€ΊThe 5 main panels: Scene, Game, Hierarchy, Inspector, Project Window
  • β€ΊGameObjects and Components - what they are and how they work together
  • β€ΊAdding primitives to a scene (Cube, Sphere, Plane)
  • β€ΊScene navigation shortcuts - orbit, pan, zoom, focus
  • β€ΊPlay Mode - and why changes made inside it are lost when you stop

By the End of This Week

You have a Unity project open, know the purpose of every panel, and have pressed Play on a scene you created.

Tools

Unity 6 LTS, Unity Hub

Homework

Explore the editor - add 5 different objects to your scene, move them around, and try changing colors. Get comfortable navigating before the next session.

What You'll Leave With

βœ“A complete, polished final game built from scratch
βœ“Solid foundation in Unity's core systems: physics, UI, animation, audio
βœ“The Director mindset - using AI to accelerate, not replace, your thinking
βœ“2–3 playable games built during class sessions
βœ“A workflow you can keep using after the course ends
βœ“Lifetime access to all course materials, slides, code templates, and Zoom recordings