Working document - pacing and content subject to minor adjustments

The Vibe Coder's Bootcamp

A Unity + AI Course - build a complete game in 6 weeks by directing AI

6 Weeks2 hrs / week12 hrs total2,200 ILSSmall groupUnity 6.3 LTS

This is not just a course - it's a cohort

πŸ’¬WhatsApp group - real-time peer support and Q&A throughout the week
πŸŽ₯Zoom recordings posted within 24 hours of every lesson
πŸ“Weekly summaries, code snippets, and all tools mentioned
♾️Lifetime access to all materials and recordings

Course Logistics

Duration6 Weeks - one 2-hour session per week (12 hours total)
ScheduleEvenings
Tuition2,200 ILS
Target PlatformUnity 6.3 LTS
Group SizeSmall group
PrerequisitesNone - no prior coding or game development experience required

Curriculum - 6 Weeks

Click a week to expand

The Director's mindset - understanding how to use AI as your development partner, not just a tool.

Topics Covered

  • β€ΊUnity installation check and first impressions - getting everyone's environment running
  • β€ΊUnity windows tour: Scene, Hierarchy, Inspector, Project, Console, and Game View
  • β€ΊIntroduction to Cursor and Claude - what each tool does and how they work together
  • β€ΊThe AI tools landscape: Gemini CLI, Qwen, OpenCode, Kiro - free limits and when to use each
  • β€ΊAI terminology in plain English: MCP, Skills, Commands, Tools, CLI, Agents, Models

By the End of This Week

Your development environment is fully set up and you understand the "Director vs. Typist" mindset that runs through the entire course.

Tools

Unity 6.3 LTS, Cursor, Claude

Homework

Design your game concept - pick a genre, define the core mechanic, write a one-sentence pitch, and sketch a rough scene layout.

What You'll Leave With

βœ“A complete, playable game live on Itch.io
βœ“The "Director" mindset - directing AI to build, while you focus on design
βœ“Hands-on experience with Unity's core systems: physics, animation, UI, particles, post-processing
βœ“A working AI enemy with a state machine and an NPC powered by a live LLM
βœ“Fluency with the modern AI-assisted dev stack: Cursor, Claude, MCP, Meshy, Groq
βœ“Lifetime access to all materials, recordings, and the student community