Working document - pacing and content subject to minor adjustments

The Vibe Coder's Bootcamp

A Unity + AI Course - find the fun in fast web prototypes, then build a complete game in Unity in 6 weeks by directing AI

6 Weeks2 hrs / week12 hrs total2,500 ILSSmall groupthree.js + CocosUnity 6.3 LTS

This is not just a course - it's a cohort

πŸ’¬WhatsApp group - real-time peer support and Q&A throughout the week
πŸŽ₯Zoom recordings posted within 24 hours of every lesson
πŸ“Weekly summaries, code snippets, and all tools mentioned
♾️Lifetime access to all materials and recordings

Course Logistics

Duration6 Weeks - one 2-hour session per week (12 hours total)
ScheduleEvenings
Tuition2,500 ILS
Enginesthree.js + Cocos Creator (Week 1), Unity 6.3 LTS (Weeks 2-6)
Group SizeSmall group
PrerequisitesNone - no prior coding or game development experience required
Before Week 1Install an AI coding agent (the free tier of Cursor is enough), plus Cocos Creator 3.8.8 with a free Cocos account (~4 GB). We send a step-by-step checklist.

Curriculum - 6 Weeks

Click a week to expand

Find the fun before you pick an engine - direct an AI agent to build a tiny game in the browser, tune it by feel, then port it into a real editor.

Topics Covered

  • β€ΊThe Director mindset - you decide how it should feel, the agent writes the code
  • β€ΊGame design basics: toy before game, one verb, the 30-second loop, MDA aesthetics, game feel and juice
  • β€Ίthree.js sprint: a playable 3D toy in one HTML file, tuned by hand, then a fail state, a score and a juice pass
  • β€ΊPlaytesting - watching someone else play your game without explaining it
  • β€ΊCocos Creator sprint: port the same toy into an editor - Hierarchy, Inspector, components and Preview
  • β€ΊMapping it to Unity: Node to GameObject, Component to MonoBehaviour, @property to SerializeField

By the End of This Week

You have played and playtested your own small game, built twice - once in three.js and once in Cocos - and you can name the Unity version of every panel you used.

Tools

three.js, Cocos Creator 3.8.8, Claude Code or Cursor

Homework

Build version B by changing one rule, playtest A vs. B with two people, write one sentence: "My game is fun when…", and install Unity for Week 2.

What You'll Leave With

βœ“A complete, playable game live on Itch.io
βœ“A game-design toolkit for finding the fun fast: prototypes in three.js and Cocos before you commit to Unity
βœ“The "Director" mindset - directing AI to build, while you focus on design
βœ“Hands-on experience with Unity's core systems: physics, animation, UI, particles, post-processing
βœ“A working AI enemy with a state machine and an NPC powered by a live LLM
βœ“Fluency with the modern AI-assisted dev stack: Cursor, Claude, MCP, Meshy, Groq
βœ“Lifetime access to all materials, recordings, and the student community