A Unity + AI Course - find the fun in fast web prototypes, then build a complete game in Unity in 6 weeks by directing AI
| Duration | 6 Weeks - one 2-hour session per week (12 hours total) |
| Schedule | Evenings |
| Tuition | 2,500 ILS |
| Engines | three.js + Cocos Creator (Week 1), Unity 6.3 LTS (Weeks 2-6) |
| Group Size | Small group |
| Prerequisites | None - no prior coding or game development experience required |
| Before Week 1 | Install an AI coding agent (the free tier of Cursor is enough), plus Cocos Creator 3.8.8 with a free Cocos account (~4 GB). We send a step-by-step checklist. |
Find the fun before you pick an engine - direct an AI agent to build a tiny game in the browser, tune it by feel, then port it into a real editor.
Topics Covered
By the End of This Week
You have played and playtested your own small game, built twice - once in three.js and once in Cocos - and you can name the Unity version of every panel you used.
Tools
three.js, Cocos Creator 3.8.8, Claude Code or Cursor
Homework
Build version B by changing one rule, playtest A vs. B with two people, write one sentence: "My game is fun whenβ¦", and install Unity for Week 2.