SBS Games
Insights on AI, game development, and vibe coding from the SBS Games team.

Sep 17, 2026
The day after Unity shipped its official plugin for OpenAI Codex, I gave it a 337-pixel game menu mock and asked for a real main menu. It delivered one that looked finished. Then I made it check the menu against my UI rules, and the menu that looked done turned out not to be.

I built a full Flappy Bird clone in Godot 4.4 with AI as my sole pair programmer-meta-progression, coin economy, cosmetics shop, and all. Here's exactly what worked, what broke, and why Godot might be the ultimate vibe coding engine.