SBS Games
Insights on AI, game development, and vibe coding from the SBS Games team.

Oct 18, 2026
Codex, Cursor, Antigravity and OpenCode got the same game brief and ran side by side. One finished in 26 minutes. One ran out of free usage. One stopped mid-check. One worked alone for almost 8 hours and reported success on a game you can't see. What each agent did, what it said it did, and all five games to play.

Someone in our Game Dev - AI group asked how to build a UI asset pipeline with AI. Here is the full answer: one small game, from the first reference to cut, engine-ready sprites, with every mistake the AI made on the way.

The day after Unity shipped its official plugin for OpenAI Codex, I gave it a 337-pixel game menu mock and asked for a real main menu. It delivered one that looked finished. Then I made it check the menu against my UI rules, and the menu that looked done turned out not to be.